# Yukon Yeti

## v0.9.1 - Hot Time in the Old Town

Version `0.9.1` adds Hot Time in the Old Town Tonight to the story-mode lineup, brings new presentations to Get Ready for Yeti Multiball, and makes several scoring opportunities more rewarding. It also includes new sound effects and lighting, and improvements to Wi-Fi setup and game reliability.

## Hot Time In The Old Town Tonight

- A new story mode is now available! Extinguish five lit fires, then shoot the saucer to collect the final award.
- Added dedicated intro, gameplay, shot, and total-score video presentations.
- Fire lighting responds as each fire is extinguished and grows more intense as time runs out.
- Completing the mode lights Win Again at Golden Falls for another chance to collect the mode's total score.

## Gameplay And Scoring

- Treasure-map pieces are now more valuable at the end of the game. Each piece is worth the collected piece count in millions: eight pieces award 64M, and a full twelve-piece map awards 144M.
- Klondike Kate's 1M Spinner and Vengeful Vortex 10M are easier to reach. On Standard difficulty, both now require three qualifying shots for the first activation and five for subsequent activations.
- Both mini-modes now run for 25 seconds on Standard and 20 seconds on Tournament difficulty. Easy remains at 30 seconds.
- White Horse Rapids now increases River Force by 50 percentage points per successful route shot, up to 300%. The separate route-completion super award has been removed as part of this scoring rebalance.
- Get Ready for Yeti Multiball now lights Win Again at Frozen Bridge for the last jackpot actually collected, replacing its separate final-jackpot countdown.

## Video, Lighting, And Audio

- Get Ready for Yeti Multiball now has dedicated intro, background, ball-lock, jackpot, and total-score presentations.
- Added extra-ball video and fanfare, and added Shoot Again audio when an extra ball begins.
- Combo celebrations were added, with stronger lighting and sound feedback as combos build.
- Added new flourishes for game start, gold awards, treasure-map progress, and Up Drop. The gold-award sound has also been refreshed.
- Refined spinner sounds and capped the rising pitch during long spins.
- Soapy's pops use restored gunshot sound effects.
- Trading Post purchases now have checkout audio and a gold-burst effect, with improved callout timing.
- Retimed the end-of-ball bonus presentation and added an animated total. The final treasure-map bonus now has its own reveal, counting sounds, and total-score animation.
- Game-over music and callouts now give match and high-score announcements room to finish.
- Attract music and attract callouts can now be enabled independently in the sound settings. Existing attract-sound preferences carry over.

## Reliability

- The play-mode selector now uses Start to confirm and both flippers to close, reducing accidental game starts.
- Added clearer audio and on-screen feedback when there are not enough credits to start a game or add a player.
- Fixed story, multiball, and Trading Post selection timing so confirmation uses the player's current choice.
- Fixed an issue that could prevent story modes from starting again after a player tilted during a mode.
- Fixed the treasure-map display carrying the previous player's revealed pieces into the next player's turn.
- Fixed a rare outlane rebound that could trigger two ball saves or consume a still-lit outlane save.
- Improved ball recovery and device-ejection handling, including stair-ejection sequencing.
- Protected delayed Trading Post callouts when the shop closes.
- Fixed FPS issues on the High Score screen.
